Bio
I am a learning scientist, cognitive neuroscientist, and education technology innovator who helps organizations create accessible, adaptive, and learner-centered curricula, products, assessments, simulations, and digital learning experiences.
As Founder and Principal of Diverse Learners Consulting, I advise education, publishing, research, and technology organizations, higher education institutions, and state departments of education on learning and assessment strategy, curriculum and instructional design, accessibility, Universal Design for Learning, UX research, software development, analytics, product roadmaps, implementation, and evaluation.
I am a longtime innovator in AI-enabled education and have worked with adaptive technologies and data-informed learning systems since well before the current generative AI era.
My experience spans K–12 education, higher education, special education, professional learning, educational publishing, and medical technology. At CAST and Pearson, I led the research, design, development, and evaluation of technology-based learning and assessment solutions emphasizing cognition, accessibility, usability, and learner differences.
I have also designed and taught curricula for educators, instructional designers, curriculum developers, software developers, and other professionals. My current work includes advising on accessible learning simulations and games.
I have helped secure and lead federally and privately funded initiatives totaling tens of millions of dollars, serving as a grant writer, principal investigator, and senior research leader on projects supported by the U.S. Department of Education, National Science Foundation, National Institutes of Health, and private foundations.
I hold a Ph.D. in Brain and Cognitive Sciences from MIT and a B.S. in Biology from Cornell University. I am also a Certified Accessible Player Experiences Practitioner through AbleGamers.